

In Overwatch 2, Doomfist has made a role swap to tank, which many players were sceptical about.

Doomfist’s reworkĭoomfist was a hero that was either loved or hated, with not much in-between. No stagnation and 8-8 draws on Temple of Anubis anymore, and rather a quick end to end battle which keeps your attention and makes you want to play more. In comparison to the assault mode that was removed, it feels much quicker and fluid to play in. This is a welcome addition bringing a fresh feel to the game with new maps and different playstyles. Here, you fight for control of a robot that pushes a type of wall to either side of the map. In Overwatch 2, the removal of “assault” paves way for a new game mode: Push. Terra Surge pulls in enemies within a certain range and the longer you hold her ultimate for the higher damage is does with maximum damage being 250hp. Supercharger has been changed out for Terra Surge. The biggest change however, is the changing of her ultimate ability, Supercharger. The Javelin Spin is an ability that consists of Orisa spinning her Energy Javelin giving her extra forward momentum, and an effect that pushes back enemies in her face which gives her even more killing potential and opportunities for taking space on the battlefield. The energy Javelin is a projectile that Orisa throws at enemies which deals damage and a short stun however, if the Javelin throws the opponent into a wall, the damage is increased.

Replacing them are her Energy Javelin and her Javelin spin. In Overwatch 2, Orisa has had a complete redesign, removing her shield and halt ability. In the original Overwatch, Orisa is known to be one of the most tedious heroes to play against with her immense utility and her part in team compositions such as double shield. In addition the game feels much more open and less cluttered than Overwatch 2’s predecessor which is a very welcome feeling. This means it does feel as if games are more easily won through individual skill, but teamwork is still imperative to the game. With the extra tankiness of the single tank due to passive abilities and reworks, it keeps the teamwork aspect of Overwatch, whilst also having more freedom across maps and being able to flank for more kills. The single largest change to Overwatch 2 is the removal of a tank bringing it to a 5v5 scenario and, honestly, it feels like how Overwatch was supposed to be. This also means that changes are here, so we’re going to look through seven of the most important changes to Overwatch 2, and what they mean for the game going forward. From Overwatch 2’s initial announcement all the way back on in 2019 it’s been a long wait, but the Overwatch 2 closed beta has finally been released.
